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System shock demo impressions
System shock demo impressions







system shock demo impressions

Sure, the combat is rather weightless and especially melee lacks impact, but it plays well.Īt least it is engaging and not instantly boring, however it has some checkbox design traces.Īnd as expected - steam forums already have threads with people complaining that they don't know what to do and asking for the code to even the very first door you encounter.ĮDIT: Oh yeah, you can get locked in the first cyberspace run. Oh, you can flush the toilets, so it will undoubtedly be labeled as a modern example of immersive sim. Still, the ragdoll on level load looks amateurish. The bloom seems to be reduced, at least comparing to the demo version that I played some time ago. the yellow outline from recent Deus Ex titles. Yes, the item clutter is real, and it's hard to read the environment for interactive bits, at least at the beginning, but I kinda prefer it to r.g. It runs well, as has already been highlighted in the reviews. Compare that to those recent 20GB demos with 15 minutes gameplay. The full download is 3GB, and the installation size is barely 8GB+. There must have been better ways they could "modernise" the game while keeping the original feel - they really got Cyberspace down perfect, at least. It's like if someone did a 1:1 remake of Max Payne, but added a standard cover system where you stick to walls and pop out from behind cover. Which was my main feeling from the demo - stripping SS1 of its unique features like the cyborg UI and the movement system and the methods of controlling weapons, and replacing them all with a typical UI and generic FPS combat, leaves the game feeling strange and empty.

system shock demo impressions

SS1's approach of letting you aim anywhere on the screen, combined with the fluid leaning/crouching system, felt a lot more enjoyable to me - peek partially out of cover to see what's there, then do a full lean and quickly aim your SPARQ beam at three enemies in rapid succession, slide straight back into cover.Īnother issue is that all "tactile" (for want of a better word) elements of combat are removed - you don't have to reload the weapon by switching to the UI and clicking the ammo you want any more, for example, you just press the reload key as in any other game, which makes it feel a lot more like a generic FPS game and less like the frantic struggle for survival that SS1 conveyed so well. The weapon combat was a letdown too because it feels very generic (and again, rather unimpactful). Wrote about my impressions of combat a while back after the last Medical demo my memory is that melee was very bad as the pipe seemed to be totally weightless and sort of passed through enemies rather than appearing to impact them in any way, like swinging into thin air.









System shock demo impressions